September 16, 2004

Doom 3

Doom 3 ScreenshotJust about 10 years ago now, I was caught up in a routine where some friends and I would gather at Joe and Karl’s place to hang out. We’d do all sorts of things, but the ones that stand out in my memory were pretty high up on the geek scale: Watching endless hours of the Simpsons, taking turns playing X-wing on Joe’s computer, painting miniatures, and making up new rules and maps for Axis & Allies. In retrospect, the only thing that saved us from debating the merits of the latest in pocket-protector technology was that we also played a fair bit of pool and used chainsaws to cut up the forest behind their house to make trails for four-wheeler races.

We were geeks, but there was still hope.

Just before a few of us packed up and headed off to college, someone managed to get their hands on the shareware version of Doom. I can’t imagine that we downloaded it… in those days, 9600 baud was still a fantasy. No, it probably came on one of the first PC Gamer disks. Not a compact disc – the floppy kind.

Years before, back in middle school, I had played Castle Wolfenstein. In fact, I beat that game on my Apple IIc. I don’t remember much – PC-speaker-garbled German shouts, an overhead view of a white-on-black maze, and a race against the clock to escape the castle after planting a bomb next to Hitler. If I remember that much of it even now, it must have been a good game.

During my first year of college, Wolfenstein 3D came out. I played through the shareware version of that, too, but didn’t find it that remarkable. Yes, it pushed the technological envelope, but it never fully captured my imagination. Perhaps that was because the graphics engine made me motion sick. Still, it couldn’t have been all bad since I played through physical illness just to complete the game. That’s gotta count for something.
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